Land of Lost Souls
Races of the Land of Lost Souls
Peoples of the “Land of Lost Souls” (and alignments, occupational classes):
Common races (mostly using Dungeons & Dragons Fifth Edition, plus AD&D2/D&D3.5 Dragonlance )
- Dwarves
- Dark (Daergar and Theiwar; rare; LEn)
- Gully (Aghar and outcasts; CNg)
- Hill (Neidar clan; most common; LGn)
- Mountain (proud Hylar, Daewar, Klar clans; LNg)
- Elves
- Dark (outcasts, or Drow and Nannuattan, very rare; NEl)
- Kagonesti (Wild; barbaric; CGn)
- Qualinesti (Wood; most common; NGc)
- Sea (Dargonesti/Deep and Dimernesti/Shoal; CGn)
- Silvanesti (High; magocrats; LGn)
- Half-Elves (uncommon; NGc)
- Gnomes
- Mad (rare; CNe)
- Minoi (Tinkers; most common; CGn)
- Surface (Forest, Rock; uncommon; NGc)
- Wild (rustic; uncommon; CNg)
- Halflings
- Hobbits (Stout; pastoral folk; uncommon; LGn)
- Kender (Lightfoot; curious wanderers; CGn)
- Humans (most common, adaptable, and diverse; by nationality)
- “Civilized” (TNlg)
- Nomadic (plains “barbarians”; TNcg)
- Tarmak (barbarians; uncommon; CNe)
Uncommon races
- Centaurs (and Wendles; CGn)
- Changelings (Torlocs/Deryni; LNg)
- Draconians (Dragonborn)
- Aurak (rare gold-scaled spellcasters; LEn)
- Baaz (brassy winged; most common; CEn)
- Bozak (horned bronze-scaled leaders; LEn)
- Kapak (coppery winged; LEn)
- Sivak (silvery disguised shock troops; LEn)
- Dragons: chromatic (E) and metallic (G)
- Goblinoids
- Bugbears (NEc)
- Goblins (CEn)
- Hobgoblins (LEn)
- Kyrie (avian humanoids; CGn)
- Nekojin (feline humanoids; rare; CNg)
- Ogre-kin
- Athaches (brutish aberrations; CEn)
- Ettins (two-headed; CNe)
- Giants (NEc)
- Hags (NEc)
- Half-Ogres and Half-Orcs (TNe)
- Irda (High; rare civilized progenitors; LGn)
- Minotaurs (seafarers; LNe)
- Ogres (Fallen; giant-kin; CEn)
- Oni (Ogre Magi; NEl)
- Orcs (uncommon; NEc)
- Trolls (CEn)
- Phaethons (mountain fey; LNg)
- Tieflings (rare demon-touched; TNe)
- Thanoi (walrus folk; NEc)
- Undead: Death Knights, Fetches, Fireshadows, Shadow People, Skeletal Warriors, Spectral Minions (NEl)
- Ursoi (bear folk; CNg)
- Wolven (canine humanoids; tribes of the Northern Wilderness; see Palladium Fantasy ; TNg)
Occupational classes:
- Barbarian (survival expert, fierce combatant)
- Bard (storytelling jack of all trades)
- Cleric (divine champion)
- Druid (nature priest)
- Fighter (warrior)
- Monk (martial artist)
- Paladin (holy knight, by order)
- Ranger (wilderness scout)
- Rogue (thief/troubleshooter)
- Sorcerer (blooded/wild mage/Mystic)
- Warlock (pact arcanist)
- Wizard (magic user; part of three orders)